Zaheer
The Raging Tempest, the Mercurial Master of the Tempest, god of Storm and Sea, known well to all who encounter storms in their travels. One of the twelve gods of Verein Kirche von Arkhelle. They have many depictions including male, female, and genderless, but they are consistently wrapped in shawls and robes, with long hair, all caught up in a wind. Depicted in colours of seagreen and deep grey and blue, frequently described as having great wings like a roc, or carrying a great stave of dark wood. Zaheer is known to be quite mercurial, and is prayed to for safe passage over the seas, but commands their followers to be resilient and devout.
When the party begins travelling to Senneborn to prevent any more ships attempting to approach Meeresdorf, Vichthart asks Sarenrae to keep Zaheer protective of the waters to prevent any further shipwrecks while they travel. It later turns out the island that Szegha Silthallow and Rrekkeh Stormcrawler are operating from used to house a temple to Zaheer built into the mountain. The gnolls corrupt it using demonic powers to create the unnatural storms. With the help of Kylian and the throats, the party puts a stop to this.
Along with Bahamut and the Raven Queen, their church is strongly represented in Kaarst, including by Galesong Thervan Indále, one of the leading clerics at Kade Sirrine Kathedrale. Squall's Beacon is dedicated to Zaheer, and their followers volunteer and pay respects there throughout the night. Volunteers there include devout dockworker Eurgaran Wihta (deceased) and Amnon Ingolidan, as well as secret vampire Eldon Garrick. However, the seat of the Twin Cardinals of Zaheer is in Aern, where the Fenwar Twins are based.
Anrel
When the party tours Squall's Beacon, Anrel looks into the light of the beacon and registers it as cool and softly comforting, despite recognizing it as powerful magic. When the others head into the basement (and Mira discovers a section of hollow floor), Anrel remains on the ground level and pays his respects to Zaheer, unseen by his friends.
When a sting by the bone devil fills Anrel's body with poison and he falls unconscious underwater, he sees a flash of light above and swims upwards to find himself in a dark, endless ocean, the sky above him black and filled with thundering storm clouds. A voice carried by the wind asks him ‘You have called out to me, and now me to you. Who are you?’ and he answers ‘Anrel’. He swims against the current towards a small rocky island with a thin, gnarled tree covered in tattered cloth. As he looks up, the tree is replaced by a figure covered in shawls and long, white hair, streaming in the wind but unflinching. It asks him ‘Why do you fight?’, to which Anrel answers ‘To protect. For justice.’
When Anrel reaches the rocky shore, the figure is stood at the pinnacle of the island, it features seeming to change whenever a strand of cloth or hair blows in front of it, but they have wild and mad eyes like a goat's, black with white irises that seem to carry energy. It asks him ‘The strength to weather storms is not given, but earnt. Are you worthy?’ Anrel answers, ‘I guess I'll have to prove myself,’ and reaches for the figure's hand. He sees that it is covered in scars and tattoos in patterns of scattered waves and swirling wind, constantly shifting under its skin. When it next speaks, it's voice doesn't come from its lips but as a deep cracking of thunder that drowns out the surrounding noise: ‘Then prove it.’
When Grokko pulls Anrel to the surface, his armour is sparkling with electric energy, and when his eyes flutter open, luminous wings of crackling lightning sprout from his back. From somewhere above the cavern, everyone hears a sound like a crack of thunder. After killing the bone devil, Anrel's wings disappear and he falls unconscious to the ground. He does so again when he reaches the surface streets of Kaarst, and is taken to a house of healing where he takes three days to regain consciousness.
As the party learns, when they heard the crack of thunder underground, that was a bolt of lightning striking Squall's Beacon during a freak sudden storm, and it briefly shone with a burst of searing blue light without taking any damage. In the days that followed, a greater number of people were visiting the lighthouse and leaving tokens of their appreciation. Vichthart also noted that the glowing markings on the building's stone exterior were glowing brighter than they had before.
Galesong Thervan Indále recognized the intervention of Zaheer, and having likely heard the accounts of the rest of the party, was present in Anrel's room when he woke from his recovery (as was Cardinal Maurul Silkendawn, but the Cardinal waited for the Galesong to finish his conversation with Anrel and depart before speaking). He points out the spiderweb of scars now present on Anrel's arms, and says that he believes Zaheer has reached out and touched Anrel. He offers to help Anrel in any way that seems necessary, even if that is only information and a pointer in the right direction, proposing the Fenwar Twins in Aern as his next destination. Anrel points out that he is no longer comfortable with religious symbols or organizations, but the Galesong points out that Zaheer values those who stand for themselves and carve their own path. He ends up agreeing with Anrel that they will jointly visit Squall's Beacon before Anrel leaves Kaart.
The next day, when Orianna invites the party to get drunk, Anrel declines, saying that he will instead visit Squall's Beacon.